function Resources() {
  
  
  this.loadingScreenImages = {
    background : "img/loading.png",
    font : "img/font_black.png",
  };
 
  
  this.images = {
    tileMap : "img/tiles.png",
    tileMapAutumn : "img/tiles_autumn.png",
    darkForest : "img/dark_forest.png",
    yggdrasil : "img/yggdrasil.png",
    heroSprite : "img/hero.png",
    grass : "img/grass.png",
    grassAutumn : "img/grass_autumn.png",
    hud : "img/hud.png",
    fontHud : "img/font_hud.png",
    foodBar : "img/food_bar.png",
    waterBar : "img/water_bar.png",
    weapons : "img/weapons.png",
    items : "img/items.png",
    death : "img/death.png",
    leaves : "img/leaves.png",
    needles : "img/needles.png",
    paused : "img/paused.png",
    statPart : "img/status_particles.png",
    winScreen : "img/win_screen.png",
    title : "img/title.png",
    credits : "img/credits.png",
    menu : "img/menu.png",
    intro : "img/intro.png",
    arrow : "img/arrow.png",
    notifications : "img/notifications.png"      
  };
  
  
  this.sounds = {
    axeChop : { source : ["audio/axe_chop.wav", "audio/axe_chop.mp3"], instances : 2 },
    chainsaw : { source : ["audio/chainsaw.wav", "audio/chainsaw.mp3"], instances : 2 },
    whoosh : { source : ["audio/whoosh.wav", "audio/whoosh.mp3"], instances : 10 },
    food : { source : ["audio/food.wav", "audio/food.mp3"], instances : 2 },
    water : { source : ["audio/water.wav", "audio/water.mp3"], instances : 2 },
    button : { source : ["audio/button.wav", "audio/button.mp3"], instances : 2 },
    pickUpMachete : { source : ["audio/pick_up_machete.wav", "audio/pick_up_machete.mp3"], instances : 2 },
    pickUpBalloonPiece : { source : ["audio/pick_up_piece.wav", "audio/pick_up_piece.mp3"], instances : 2 },
    startingChainsaw : { source : ["audio/starting_chainsaw.wav", "audio/starting_chainsaw.mp3"], instances : 1 },
    inGame : { source : ["audio/in_game_music.wav", "audio/in_game_music.mp3"], instances : 1 },
    levelComplete : { source : ["audio/level_complete.wav", "audio/level_complete.mp3"], instances : 1 },
    outroMusic : { source : ["audio/outro_music.wav", "audio/outro_music.mp3"], instances : 1 },       
  };
  
  
}